UnityConnectSettings : m_ObjectHideFlags: 0: serializedVersion: 1: m_Enabled : 1: m_TestMode: 0: m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events: m_EventUrl: https://cdp.cloud.unity3d.com/v1/events: m_ConfigUrl: https://config.uca.cloud.unity3d.com: m_TestInitMode: 0: CrashReportingSettings: m_EventUrl: https://perf-events.cloud.unity3d.com: m_Enabled.
12/3/2018 · UnityConnectSettings : m_ObjectHideFlags: 0: serializedVersion: 1: m_Enabled : 1: m_TestMode: 0: m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events: m_EventUrl: https://cdp.cloud.unity3d.com/v1/events: m_ConfigUrl: https://config.uca.cloud.unity3d.com: m_TestInitMode: 0: CrashReportingSettings: m_EventUrl: https://perf-events.cloud.unity3d.com: m_Enabled.
UnityConnectSettings : m_ObjectHideFlags: 0: m_Enabled : 0: m_TestMode: 0: m_TestEventUrl: m_TestConfigUrl: CrashReportingSettings: m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes: m_Enabled : 0: m_CaptureEditorExceptions: 1: UnityPurchasingSettings: m_Enabled : 0: m_TestMode: 0: UnityAnalyticsSettings: m_Enabled.
Demonstrates how to use 3D WebView with Oculus Quest, Rift, and Go – vuplex/oculus-webview-example, 6/13/2017 · Edited by moderator: This post suggested replacing m_IosGameId and m_AndroidGameId with zeroes in ProjectSettings/ UnityConnectSettings .asset. This might show ads, but will mean that any revenue is not linked to you. You need to use correct game ids, which can be found from https://dashboard.unityads.unity3d.com/.
7/10/2018 · It happens if Analitics is enabled in ProjectSettings UnityConnectSettings .asset: UnityAnaliticsSettins: m_Enabled : 1. Editor exits with correct return code 1 if Analitics is disabled.
Tutorial 17 – Recreation of the World 1 Stage 1 in Unity using C# – Hammania689/Super-Mario-Bros-1-1-in-Unity, 1/7/2020 · Same probrem, I fixed it for set disabled crash reporting in UnityConnectSettings .asset (Not a fundamental solution) CrashReportingSettings: m_EventUrl: https://perf-events.cloud.unity3d.com – m_Enabled : 1 + m_Enabled : 0, 12/20/2017 · 2. Open ProjectSettings/ UnityConnectSettings .asset in a text editor 3. Find the CrashReportingSettings section. 4. Replace m_Enabled : 1 with m_Enabled : 0. 5. Launch Unity..
12/20/2017 · I was able to fix this by: 1. Edit > Project Settings > Editor > Asset Serialziation = Force Text. 2. Open ProjectSettings/ UnityConnectSettings .asset in a text editor. 3. Find the CrashReportingSettings section. 4. Replace m_Enabled : 1 with m_Enabled : 0.